AR-VR Market Report - Ingenious e-Brain

AR/VR Report

Abstract

According to Ingenious E-Brain market study for AR/VR, the market is is expected to increase at a CAGR of 38.4% to $140.1 billion from 2021 to 2026.

The market is being pushed by the growing popularity of Augmented & Virtual Reality Devices, which have a high recall rate and improved user engagement. The use of AR and VR tools breaks down the boundaries of human physical capabilities and encourages people to try new things. The Augmented and Virtual Reality (AR/VR) Market is growing due to the rising demand for improved technologies in medical training, patient care management, and education. Market growth is also linked to emerging trends in smart manufacturing.

The report on the Global Augmented and Virtual Reality (AR/VR) Market provides a comprehensive analysis of the industry. The research includes a detailed analysis of major segments, trends, drivers, constraints, the competitive landscape, and other important market variables.

    Covid-19 Impact Analysis

The report on the Global Augmented and Virtual Reality (AR/VR) Market provides a comprehensive analysis of the industry. The research includes a detailed analysis of major segments, trends, drivers, constraints, the competitive landscape, and other important market variables.

 

Competitive Landscape & Key Developments:

  • During the study, market’s leading participants identified are:
  • The competitive landscape section also contains the above-mentioned competitors’ major development initiatives, market dominance, and market ranking assessment.

Acquisitions/Technology Launches/Partnerships

  • January 2021: Samsung’s bug-eye VR headgear has been granted patents in Europe. It looks to be far more ergonomic than earlier Samsung headsets, and most competitor headsets and controllers have sparkling silver joysticks.
  • April 2021: Inpixon announced the acquisition of Visualix’s patents, trademarks, software, and associated intellectual property, as well as a portfolio of augmented reality (AR), computer vision, localization, navigation, mapping, and 3D reconstruction technologies.
  • April 2021: Facebook revealed that it has purchased Downpour Interactive, the developer of the popular online military simulator Onward.

Market Segmentation:

The AR/VR market is segmented into component, device type, technology, application, industry vertical and region.

AR/VR Market, By Geography:

 

The Global Augmented and Virtual Reality (AR/VR) Market is divided into four regions based on geography: North America, Europe, Asia Pacific, and the Rest of the World. With the greatest CAGR, Asia Pacific is expected to drive the augmented reality and virtual reality business. Asia Pacific, as a developing market, is experiencing significant advancements in the implementation of technological breakthroughs. Due to the existence of a number of display panel producers in the area, the implementation of technology is increasing throughout Asia Pacific.

Critical Questions the Report Answers:

  • What is the worldwide AR/VR technology market share, as well as existing and future trends, to identify potential investment opportunities?
  • What is the impact of Covid-19 on AR/VR technology?
  • What are the major drivers, restraints, and opportunities, as well as an evaluation of their influence on the worldwide AR/VR technology market?
  • What are the important industry sectors that aid in the understanding of worldwide AR/VR technology industry trends?
  • What are the key application trends of AR/VR technology in the last few years and across various geographies?
  • Who are the top solution providers of AR/VR technology in the market?

1. Introduction
1.1. Objectives of the Study
1.2. Technology/Market Definition

2.Executive Summary
3.Market Dynamics
3.1. Macro  Economic Indicators
3.2.Forecast Factors – Relevance & Impact
3.3.Drivers, Restraints, Opportunities and Trends
3.4.Impact of Covid-19

4.Technology Landscape
I. Market Initiative

      • 4.1 New Product Development
      • 4.2 Merger and Acquisition
      • 4.3 Business Strategies Adopted by Key Players
      • 4.4 SWOT Analysis of Key Players
      • 4.5 Global AR/VR Technology Key Players Market Share Insights and Analysis, 2021

2.Patent Landscape

      • 4.1 Technical analysis of key factors involved in the invention
      • 4.2 Technology Trends, By Year
      • 4.3 Technology Trends, By Geography
      • 4.4 Patent filing trends
      • 4.5 Technology Application trends
      • 4.6 Industry Trends
      • 4.7 Top Assignee
      • 4.8 Top Emerging Players

5.Market Segmentation
I.By Component

      1. Hardware
      • 5.1 Sensors
      • 5.2 Processors
      • 5.3 Controllers
      • 5.4 Cameras
      • 5.5 Others
      1. Software
      • 5.1 Software Development Kits
      • 5.2 Platforms

2.By Technology

1 Augmented Reality (AR)

      • 5.1 Marker-Based Augmented Reality
      • 5.2 Marker-Less Augmented Reality
      • 5.3 Anchor Based Augmented Reality

2.Virtual Reality (VR)

      • 5.1Non-Immersive Systems
      • 5.2 Semi-Immersive Projection System
      • 5.3 Fully Immersive Systems

5.By Device Type

      1. Augmented Reality Devices
        1. Head-Mounted Display
        2. Head-Up Display
        3. Handheld Devices
      2. Virtual Reality Device
        1. Head-Mounted Display
        2. Gesture-Tracking Devices
        3. Display Walls and Projectors

4  By Application

  1. Consumer
    1. Gaming
    2. Sports & Entertainment
  2. Aerospace & Defense
  3. Healthcare
    1. Surgery
    2. Patient Care Management
    3. Fitness Management
    4. Pharmacy Management
    5. Medical Training and Education
  4. Commercial
    1. Tourism & Sight-seeing
    2. E-learning
    3. E-commerce & Marketing
  5. By Industry Vertical
    1. Consumer Electronics
    2. Manufacturing
    3. Energy and Utility
    4. Oil and Gas
    5. Aerospace & Defense
    6. BFSI
    7. Government
    8. Healthcare and Life Sciences
    9. Automotive
    10. Media and Entertainment
    11. Transportation & Logistics
    12. Real Estate
    13. Others
    • By Geography
      1. North America
        1. US
        2. Canada
        3. Mexico
      2. Europe
        1. Germany
        2. United Kingdom
        3. France
        4. Italy
        5. Spain
        6. Rest of Europe
      3. APAC
        1. China
        2. Japan
        3. India
        4. Singapore
        5. Australia
        6. Rest of Asia Pacific
      4. Rest of the World
        1. South America
        2. Middle East & Africa
    • 6 Key Market Players
    1. Sony
    2. Oculus
    3. Samsung
    4. Google
    5. PTC
    6. HTC
    7. Microsoft
    8. Facebook
    9. Wikitude
    10. DAQRI
  • 7.Key Recommendations

 

 

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